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Learn to animate Quadrupeds

The quadrupeds appear in practically all the productions. If you liked the video and you are not yet familiar with the world of quadrupeds, Now you have the opportunity to learn by buying this complete batch of 9 video tutorials for only 300 € in total. If you are interested in acquiring the video tutorials, send an email to the following address maxidiaz@gmail.com and I will inform you about how to make the payment to receive the material.

SUMMARY OF CONTENTS

This Quadrupedal Locomotion Theory Training Bundle contains 9 video tutorials in which the following topics are addressed in depth:

  1. The bases of animal behavior. Learns this lesson as it should be the behavior of an animal in order to have a credible basis for acting in your animations.
  2. Human Anatomy versus animal anatomy. Understand this lesson the differences and similarities of the anatomy between the two worlds to build bridges that allow you to better understand the animal world.
  3. Morphology of the extremities. Although mechanical bases are the same for the whole world at large quadruped, there are three major groups that make the difference in style of locomotion: plantígrados, digitigrade and ungulates.
  4. Limb biomechanics. One of the most important parts quadrupedal locomotion to understand. We analyze with great precision how it works forces, weight, ... levers both the front and the rear and are connected by the column as. Understanding the biomechanics is so necessary for an animator, like mathematics for a programmer.
  5. The walk. We learn the theoretical basis of how the quadruped walking works. We will analyze examples to understand what are the key poses and breakdowns required to raise a walk properly.
  6. Design for locomotion. Most of the quadrupeds share the mechanical base in their locomotion and the differences are always marked by their own morphology. In this lesson we will compare the walk of a tiger and an anteater so that you learn which are the keys to analyze to give the right character in our animations..
  7. The middle gears: The trot and the walk. We will understand how these modes of locomotion work, from when to use them to their theoretical bases for a correct approach to animation.
  8. canter. We learn the different modes canter: Transversal and rotary. When you use them and how does your biomechanics to get an animation of a fluid canter.
  9. locomotion in primates. Learn the characteristics of locomotion in the world of primates. A particular group of quadrupeds widely used in large productions.