There is much information on the internet about how we face a plane of artistic form or technique, but there is little information on how we should deal with it from a psychological point of view.
When one begins to learn animation, usually used to make their own animation test. We ourselves went where will our map and all the challenges we have to face are technical or artistic.
When you start working in a studio you start living another reality: You have to tell a particular story based on a script. Will have to adapt to the style of animation project. Supervisors and film director apply their filters on your work, sometimes contradictory views. You will work perfectly with a time of limited production with a delivery date of immovable. All this would not have to see it as a problem, but as things you have to consider when making your work.
When you start working on a film sequence, try forward thinking ideas that have little history is in your plan. Looking for fun ideas, ideas that succeed in making your plane is the best I've done so far. When you propose your ideas with your supervisor and director, you realize that none of your ideas triumphs and you have to rethink the entire plane. Or worse… It may be that the director will propose an idea not like it at all. Back to your site somewhat disappointed and especially, having to do a plane with an idea that a priori not like anything at all. This situation is quite common in the work of an animator and the hardest thing is to learn to cope with positivism.
A bad attitude would be to upset your site, with a feeling that your ideas are not worth anything and deciding you're going to give the director what he asks for him to stay happy. If you take this route, you will begin to smoke in your head and I assure you is the shortest way to end completely burned at the end of production… or even long before 🙁
Firstly, the best you can do is learn to value your ideas. Not bad ideas, just not what you're looking for film director. He has an overview of the project and have to rely on your judgment. Study the new idea proposed by the director and estrujaros coconut to get the plane is a large flat. It is possible to implement the idea proposed by the director will not like it and think “This does not work in any way”. Do not take the easy way, not throw in the towel. Just you have to explore more, because I guarantee you there are always options for your plane is a large flat and that depends solely on you. You just have to find an option that works with the idea of the director and you like you too. Not saying it's easy, but neither is it impossible even less. You have to fall in love again plane, because if it is not, the quality of your animation in that plane will be far from what you can get to give. The plane will become a nightmare and getting it approved by the director will be an agonizing process.
Another good tip is to surround yourself with peers to feed your creativity. Create a working group with whom to share ideas. Several brain thinking are infinitely more powerful than one. They can help you find ideas where you do not see yourself more options. Neither you look at your teammates pat on the back and being told that your idea was better than director. This does not help you at all. Focus your energy on what matter most: Get your plane is a large flat.
In all relationships good chemistry is important. Try putting the means to have good chemistry with the people around you in production, including the manager. This is not to make the ball, much less. Just try to understand their ideas, their views. Pay attention to the dailys and try to understand the feedback it gives about your plans and your classmates. The sooner you understand your thinking, before you started to have creative ideas in the same direction.
I expect you to try to implement all these tips and help you serve facing the work in your next production.